This is usually the base mesh I use for my hands. Sometime depending on the model I will add or subtract polygons in areas like the finger tips, etc...
Thanks for sharing !! That's so clean ! Too bad i didn't see this before doing my hand's topology... -_- It's reaaallyyy messier than yours, but i've spend so much time on it i can't force myself to redo it D':
Just what I needed! Thank you. I've noticed that in the foot you have an edge running along separating top and bottom, though here the 'hexagon' is rotated. What works best? I did what you did here, but now I'm afraid that's gonna make UVs annoying.
Thanks! Glad it could help...I would have to look at your model, but do what works best for you, depending on the final deliverable, you may want to make a few changes. Best of luck!