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This is usually the base mesh I use for my hands. Sometime depending on the model I will add or subtract polygons in areas like the finger tips, etc...

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Submitted on
July 13, 2010
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1.0 MB
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2925×2066
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5,478 (11 today)
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:iconmistraln:
~mistraLN Mar 25, 2013  Student Filmographer
Thanks for sharing !! That's so clean ! Too bad i didn't see this before doing my hand's topology... -_- It's reaaallyyy messier than yours, but i've spend so much time on it i can't force myself to redo it D':
Reply
:iconart-by-smitty:
No problem! I am glad it helps! Good luck! :)
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:iconrebeccalessay:
That looks waaaay better then the mess I have ^^
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:iconirvingbrew:
~IrvingBrew May 9, 2012  Student Digital Artist
hand topology is a pain, and these look really clean and tidy. I really like how you minimized the edgeloops going out of the hand down the wrist.
Reply
:iconart-by-smitty:
Thanks! It was a lot of trial and error inside of topogun :P But its worth going through it! Thanks for the kind words!
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:iconv--r:
~V--R Apr 10, 2012  Student General Artist
This is amazing reference and topology. But I must ask is there an ortho view version of this?
Reply
:iconart-by-smitty:
Nope, just perspectives. I wanted to leave the placement to the artist. :) I hope it helps!
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:iconv--r:
~V--R Apr 10, 2012  Student General Artist
Damn xP. It does help lulz. I was just hoping for more of a straight on view so I can see better where the lines should be.
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:icontigr3ss:
~tigr3ss Apr 1, 2012  Student Filmographer
Just what I needed! Thank you. I've noticed that in the foot you have an edge running along separating top and bottom, though here the 'hexagon' is rotated. What works best? I did what you did here, but now I'm afraid that's gonna make UVs annoying.
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:iconart-by-smitty:
Thanks! Glad it could help...I would have to look at your model, but do what works best for you, depending on the final deliverable, you may want to make a few changes. Best of luck! :)
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